GPU Skinning

Since the last time I wrote here, I just loaded a model wishing merry christmas to everyone. But now I have something more ...

I've been working a lot on my game engine, but I wanna have much more so I can post here, I dislike showing some unfinished features or small experiments, but the engine supports a lot of things, and much more is under work. It is a hobby project, so I can't work on it as much as I would like.

As I showed on that post, I've already loaded models before, but the one in that post was a little "hacky", and lately I've been working on improving that and adding some sugar in it, skinning.

I have a video showing an example, this is still work in progress, but I think that having an animated model with a Lamp that has real light is cool.







I used the Assimp Library to load the geometry and animation, this lib is pretty nice because it supports a lot of different model formats that would be a pain in the ass to support.

PS - Maybe the specular value isn't looking nice on the clothes, but I was lazy to change it :P

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