Arkanoid on Unity3D

Unity 3D is one of the top subjects this moment over the internet, so, me and my friend @rubenptm thought that we should give it a try.
We have some ideas that could fit this technology, but first we had to learn it, and to make it fun, we decided to create a small challenge.

Each one of us should develop a game in one week, in our spare time, and we decided that the game should be a breakout clone (that turned out to be not as easy as we thought).

Unity3d
click to play!


I started to read some tutorials and watch some videos, to get confortable with Unity tools and GUI, and for development I choose C# because I've already had done some works with it.

The game have 5 different levels, and if you want to check the levels, refresh the page, it should show the other levels.

It was fun to understand how Unity works, and how easy is to set up a scene.
Don't know if my approach for this game was the best (and I suspect it wasn't , because some collisions are buggy, but well, this is not a serious project) but here are my unclean sources.

I've finished the game one day after schedule, but hey, at least I've done it, right @rubenptm? Maybe next week we'll have another version of this game by him ;)

In conclusion, I really enjoyed working with Unity3D, and I'm looking forward for something more serious in the future ;)


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